Getting Technical

= Power = In this pack, power comes from the Thermal Mods. You will probably want to start with a Steam Dynamo, fuelled with coal or charcoal. The dynamo will need to be fed water. Eventually you can pipe this in from an aqueous accumulator or sink using Fluiducts. In fact, ducts and servos are great for moving items, fluids and energy around for short distances. Once you want to start moving things further, you may want to investigate the use of Ender Chests.

 

= Transferring power = Your power can be easily moved throughout the minecraft worlds, using the mod Flux Networks. A controller, a Plug and a Point is really all you need to do to get started. A really basic guide for how to do so is found here:  

 

= Upgrading = Most things in Thermal can be upgraded (using an upgrade Kit or Conversion Kit) to be faster, or more efficient. Additionally many machines can be specialised with various upgrades to make them extra great at doing a specific task. Check out the Augments in JEI.

 

= Inventory = Your personal inventory can be extended with the use of Satchels (again upgradable), which can be configured with whitelist and blacklist auto collection, filtering, simple compacting etc. Check out the video by Vallen from Mischief of Mice here.. 